Anti-Liminal
Anti-Liminal is a prototype designed to show the use of ‘impossible space’. This means that without the use of teleportation (or other forms of VR locomotion) the user will navigate large distance in the virtual space, while their real body remains within a 6 metre by 3 metre area. Moving around without a reliance on hand controllers in this way should increase the user’s sense of presence.
Possible Future Applications
- An assessment tool of spatial memory deficiencies. This is because we have much more control than real life to alter the environment that users will be navigating. Disorientation in unfamiliar environments is an early sign of Alzheimer’s disease, which may be easier to test by utilizing the impossible space feature of Anti-liminal.1
- Exploration for fun. The illusion of moving across a large distance with your body and seeing many different sights.
- Competitive puzzle navigation. The addition of puzzles and a timer could be added for competitive escape-room-esque features.
Project Members
This project was worked on over 3 days as part of a team in the International XR Workshop 2021 which took place in Auckland. The members of our team where:
- Nick Heyworth
- Sam Thompson
- Melody Elwood
- Dominik Lange
If you would like to read a blog about the process of creating Anti-Liminal, click here.
If you would like to get access to a a package containing the Unity code for this project, please send me a message through my contact form.
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Laczó, J., Parizkova, M., & Moffat, S. D. (2018). Spatial navigation, aging and Alzheimer’s disease. Aging, 10(11), 3050–3051. [https://doi.org/10.18632/aging.101634] ↩