Unity: A Rekindling of a Virtual Spark

Unity is a game engine originally launched in 2005 (Samuel Axon, 2016), aimed to make game development more accessible and enable more people to work on it. I started using it about 7 years ago at the time of writing, in 2013, and I've used it sporadically since then.

This last Mixed Realities class we where introduced to it, many for the first time. I spent some time familiarizing myself with it, and then helping others on their first steps into it.

I'm lucky enough to own a VR headset (The HTC vive), so once I got home I launched Unity, set it up, and started playing around.

Read more

A Virtual Flip-book: From Brain to Screen

The first assignment for my Designing with Data class was to create a flip book by designing an animation in Processing 3 and then printing it onto a flip book.
As Covid-19 is want to do, it came and shut everything down again. So, we ended up not making the physical project.

As I already have knowledge of programming and have done it for a while (not specifically processing, but the principles are really the same) most of my effort was focused on the design elements of this project.

Read more

Spark AR and the limits of tools

Spark AR is an AR effects tool created by Facebook to create Facebook/Instagram filters. This is an issue when the first idea that you have for something to create with an AR toolkit is not one of those things.

I wanted to talk about Spark AR, or in particular my experience experimenting with it, as it is a very interesting program with a lot of cool applications, and it made me realize a few things about these tools created for certain tasks. Spark AR is meant to create AR filters for photography for a body attached display, a handheld display, usually on your phone. Although can be hooked up to a spacial display via a webcam setup as well.

Read more