Over these past few days I decided to experiment with pixel art. Pixel art, as described by Wikipedia, is a “form of digital art, created through the use of software, where images are edited on the pixel level. The aesthetic for this kind of graphics comes from 8-bit and 16-bit computers”.
I mostly had the inspiration to create art for characters from my various role playing games. I do not have a great skill in art, but pixel art seemed interesting to me, so I decided to give it a go.
For the first assignment of Design 200 this year we where required to preform 3 design sprints over 4 weeks.
The first was to create a version of the AT transport app for use by your 6 year old self. The second was to create a 3d model of a toy we remembered from when we where 6 and produce a promotional poster for said toy. The third was to produce an immersive VR room with a strong narrative in Mozilla Hubs.
This was a very stressful project. Some stress from the outside: the first two weeks online due to lockdown, making it very hard to get proper feedback (especially from tutors). There where other assignments and commitments that where taking up more time at the start of the year. Other stress from the inside: I planned my time spent on each part but due to parts depending on feedback and some time spent excess on doing parts of the project that I didn’t need I lost a lot of time.
My main strategy for what time I would do the tasks was I would go through each step of the given process, looping back if needed, on each one at the same time (I.e. First Step App, then First Step Poster, then First Step VR, then Second Step App…).
For this project I intended to create a prototype for an immersive VR room with a strong narrative element. This narrative element was to tell the story of a kid who was afraid of the dark, but felt that their bed and blanket would protect them.
For this poster I wanted to create a promotional poster that would encourage parents to buy this toy for their kids. It was to display the toy, its name, and have some information about the toy as well as encourage parents to buy this product.
This project was to create a version of the AT transport app for 6-year olds. With this app I hoped to teach kids how to use public transport, as well as engage them in the learning via use of a game-like interface.