Poster 3 Progress: OLIVIA
To see what this project is based on, see the first post in this series.
The Darkness descends
nocturnal beast come to feast
craving for lost souls.
Source: https://www.familyfriendpoems.com/poem/the-night-descends by Kay, November 2014
This poster was themed on isolation, and was a storyboard with 12 frames. At first I attempted to come up with a story that was focused on an isolated human, but due to recent events those stories hit harder than they would normally, and I felt that I would not be able to effectively work on them given time constraints.
I found that one I was able to work on was a story of an AI (OLIVIA) who runs a space station, and once an accident occurs, they are alone, forever.
As there is a level of competency in drawing that is required for it not to pull you out of an image, a competency that I did not have (Especially given time constraints), I opted to not show humans, and instead use two simple techniques that I was able to effectively use. That is a simple 3d modeling using onshape, and a tool called playscii, a tool that allows me to create “ASCII art” and has an inbuilt “CRT filter” to make it look even more like a retro-computer output.
I used these two techniques to differentiate the two types of frames I would have. Internal frames, from the POV of OLIVIA, and external frames, from the POV of some omnipotent being.
So I planned it out:
Then I stopped. Recent events catching up to me and making it very hard to do work, I struggled to do anything for a few days and dreaded the deadline growing closer. So, after taking a day to do nothing and recover, I pushed on. Creating all of the frames.
As you can see I removed the interior shot of the station and replaced it with a view of space. This was for two reasons: One: I wanted to show that the story was slowing down, as fast paced scene swapping is not conducive to the idea of loneliness, and Two: I was running short on time, and knew I didn't have the time and ability to make a good looking interior shot of a retro-futuristic space station.
I made some use of the rule of thirds the positioning of the station and ships from the outside shots in order to make the shots more dynamic and interesting. In the OLIVIA POV frames I used proximity, repetition, and semiotic signs and signifiers, as well as alignment to push this retro-future idea of a computer, and most people will recognize it as such.
- Proximity, being that I placed the commands/responses in one block, and the title of what the frame was representing in a farther away block.
- Repetition being in the from of the ">" which to anyone with computer background will likely recognize as a command input line (A use of semiotics). This also shows when a newline starts rather than a loop-over of the previous line.
- Also on the map segment I used similar visual items to relate that they where the same type of thing, even without a key.
- The font and color was also chosen to draw out that retro-future computer feel.
- The right side alignment emulates that of a standard computer console window.
And that brings me onto my final version, one where I didn't change much, but made it more consistently rectangular in order to keep people from being drawn out of the narrative by the mismatching frame shapes and alignments. I also added numbers to each frame in order to make it more obvious of the order.
References:
1. Cassette Futurism. (n.d.). In TV Tropes. Retrieved 9 April 2020, from https://tvtropes.org/pmwiki/pmwiki.php/Main/CassetteFuturism
2. Current COVID-19 Alert Level. (2020, April 6). Unite against COVID-19. https://covid19.govt.nz/alert-system/current-alert-level/
3. Kay. (2014, November). The Night Descends, Haiku. Family Friend Poems. https://www.familyfriendpoems.com/poem/the-night-descends
4. Onshape | Product Development Platform. (n.d.). Retrieved 6 April 2020, from https://www.onshape.com/
5. Playscii—An open source ASCII art and game creation program. (n.d.). Retrieved 8 April 2020, from http://vectorpoem.com/playscii/
6. Retrofuturism. (2020). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Retrofuturism&oldid=948658585 7. Velarde, O. (2018). The Meaning of Shapes and How to Use Them Creatively in Your Designs. Visual Learning Center by Visme. https://visme.co/blog/geometric-meanings/